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312 days ago 0 comments Categories: Movies Tags:
Waiting to see these done. *The prisoner's face has screen image lighting flicker as a variety of recordings play. Images are dimly reflecting in her eyes. A high voltage ELECTRIC SIZZLE cracks
333 days ago 0 comments Categories: Videos Tags:
388 days ago 0 comments Categories: WIP, Tips Tags:
To summarize: Import Footage Auto Track Clean Auto-Feature Tracks Solve Motion Export As Lightwave
388 days ago 0 comments Categories: WIP Tags: Visual treatment, refs, escape pod
I'm taking a few style guides from Start Trek XI to use on shots for VFX02. Funny thing is this movie came out just after I had roughed out some ideas for the VFX02 ice planet and escpae pod icew
406 days ago 0 comments Categories: Tutorials Tags:
Learn how to prepare your Canon DSLR footage for editing and color correction by up-converting 8-Bit compressed colorspace clips to true 10-bit 4:2:2 or 12-bit 4:4:4. http://vimeo.com/19908622 NOTE
406 days ago 0 comments Categories: Tech News Tags: tracking, markerless, IR
Some thoughts on a low cost IR markeless tracking system- Elements required- 2 cameras, one for color capture one for IR marker capture. Beam splitter rig. Here's a guy that built one with two Canon
407 days ago 0 comments Categories: WIP Tags: Lost Survivor, pftrack, tracking, film
Here's a short tracking test on a previs location shot for Lost Survivor.
408 days ago 0 comments Categories: Movies Tags:
Always amazes me to see how they make these film.
416 days ago 0 comments Categories: Tutorials Tags: zb, zbrush, modo, displacement, lost survivor, film
Manually transferring our creature model from Zbrush to Modo. The creature mode is for a scifi indie film. It has multiple displacement maps and this video explains a common method of layout an
422 days ago 0 comments Categories: WIP Tags: Forhire
The beautifully stylish, steampunk inspired short film "For Hire" is doing a roundup call to all existing team members. Stay tuned for new project updates and developments! In the meantime here's a
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